{"id":7,"date":"2014-10-28T05:41:32","date_gmt":"2014-10-28T11:41:32","guid":{"rendered":"http:\/\/www.sintellectual.org\/hstr491\/?page_id=7"},"modified":"2014-12-27T11:03:33","modified_gmt":"2014-12-27T18:03:33","slug":"bibliography","status":"publish","type":"page","link":"http:\/\/www.sintellectual.org\/hstr491\/resources\/bibliography","title":{"rendered":"Bibliography"},"content":{"rendered":"<p><strong>Required\u00a0texts:<\/strong><\/p>\n<p>Anne Allison, <em>Millennial Monsters: Japanese Toys and the Global Imagination<\/em><\/p>\n<p>Susan Brownell, <em>Training the Body for China: Sports in the Moral Order of the People\u2019s Republic<\/em><\/p>\n<p>Roger Caillois, <em>Man, Play and Games<\/em><\/p>\n<p>David Edgerton, <em>The Shock of the Old: Technology and Global History since 1900<\/em><\/p>\n<p>Marc L. Moskowitz, <em>Go Nation: Chinese Masculinities and the Game of Weiqi in China<\/em><\/p>\n<p>Bonnie Nardi, <em>My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft<\/em><\/p>\n<p>T.L. Taylor, <em>Raising the Stakes: E-Sports and the Professionalization of Computer Gaming<\/em><\/p>\n<p>Marilyn Yalom, <em>Birth of the Chess Queen: A History<\/em><\/p>\n<p><strong>Sources for other assigned readings:<\/strong><\/p>\n<p>Espen Aarseth,\u00a0<em>Cybertext: Perspectives on Ergodic Literature<\/em><\/p>\n<p>Ian Bogost,\u00a0<em>How to Do Things with Videogames<\/em><\/p>\n<p>Ian Bogost,\u00a0<em>Unit Operations: An Approach to Videogame Criticism<\/em><\/p>\n<p>Nick Dyer-Witheford &amp; Greig de Peuter,\u00a0<em>Games of Empire: Global Capitalism and Video Games<\/em><\/p>\n<p>Margaret Hofer,\u00a0<em>The Games We Played: The Golden Age of\u00a0Board &amp; Table Games<\/em><\/p>\n<p>Johan Huizinga, <em>Homo Ludens<\/em><\/p>\n<p>Jesper Juul,\u00a0<em>The Art of Failure: An Essay on the Pain of Playing Video Games<\/em><\/p>\n<p>Colin Mackenzie and Irving Finkel, eds.,\u00a0<em>Asian Games: The Art of Contest<\/em><\/p>\n<p>Andrew Morris,\u00a0<em>Morrow of the Nation: A History of Sport and Physical Culture in Republican China<\/em><\/p>\n<p>Miguel Sicart,\u00a0<em>Play Matters<\/em><\/p>\n<p>Joseph Tobin, ed.,\u00a0<em>Pikachu&#8217;s Global Adventure: The Rise and Fall of Pok\u00e9mon<\/em><\/p>\n<p><strong>Other readings:<\/strong><\/p>\n<p>Chris Berry, Fran Martin &amp; Audrey Yue, eds.,\u00a0<em>Mobile Cultures: New Media in Queer Asia<\/em><\/p>\n<p>Ian Bogost,\u00a0<em>Persuasive Games: The Expressive Power of Videogames<\/em><\/p>\n<p>Jay David Bolter &amp; Richard Grusin,\u00a0<em>Remediation: Understanding New Media<\/em><\/p>\n<p>Hilde G. Corneliussen &amp; Jill Walker Rettberg,\u00a0<em>Digital Culture, Play, and Identity: A World of Warcraft Reader<\/em><\/p>\n<p>Tristan Donovan<em>,\u00a0Replay: The History of Video Games<\/em><\/p>\n<p>Lisa Gitelman and Geoffrey B. Pingree,\u00a0<em>New Media, 1740-1915<\/em><\/p>\n<p>Pat Harrigan &amp; Noah Wardrip-Fruin, eds.,\u00a0<em>First Person: New Media as Story, Performance, and Game<\/em><\/p>\n<p>Pat Harrigan &amp; Noah Wardrip-Fruin, eds.,\u00a0<em>Second Person: Role-Playings and Story in Games and Playable Media<\/em><\/p>\n<p>Pat Harrigan &amp; Noah Wardrip-Fruin, eds.,\u00a0<em>Third Person: Authoring and Exploring Vast Narratives<\/em><\/p>\n<p>Thomas S. Henricks,\u00a0<em>Play Reconsidered: Sociological Perspectives on Human Expression<\/em><\/p>\n<p>Jesper Juul,\u00a0<em>A Casual Revolution: Reinventing Video Games and Their Players<\/em><\/p>\n<p>Jesper Juul,\u00a0<em>Half-Real: Video Games between Real Rules and Fictional Worlds<\/em><\/p>\n<p>Nick Montfort &amp; Ian Bogost,\u00a0<em>Racing the Beam: The Atari Video Computer System<\/em><\/p>\n<p>Celia Pearce,\u00a0<em>Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds<\/em><\/p>\n<p>Zoya Street,\u00a0<em>Dreamcast Worlds: A Design History<\/em><\/p>\n<p>T.L. Taylor,\u00a0<em>Play Between Worlds: Exploring Online Game Culture<\/em><\/p>\n<p>Noah Wardrip-Fruin,\u00a0<em>Expressive Processing: Digital Fictions, Computer Games, and Software Studies<\/em><\/p>\n<p>Noah Wardrip-Fruin and Nick Montfort, eds.,\u00a0<em>The New Media Reader<\/em><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Required\u00a0texts: Anne Allison, Millennial Monsters: Japanese Toys and the Global Imagination Susan Brownell, Training the Body for China: Sports in the Moral Order of the People\u2019s Republic Roger Caillois, Man, Play and Games David Edgerton, The Shock of the Old: Technology and Global History since 1900 Marc L. Moskowitz, Go Nation: Chinese Masculinities and the&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"http:\/\/www.sintellectual.org\/hstr491\/resources\/bibliography\"><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":9,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-7","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/pages\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":10,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"predecessor-version":[{"id":190,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/pages\/7\/revisions\/190"}],"up":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/pages\/9"}],"wp:attachment":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/media?parent=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}