{"id":1265,"date":"2015-04-30T00:16:39","date_gmt":"2015-04-30T06:16:39","guid":{"rendered":"http:\/\/www.sintellectual.org\/hstr491\/?p=1265"},"modified":"2015-04-30T00:16:39","modified_gmt":"2015-04-30T06:16:39","slug":"staising-the-rakes","status":"publish","type":"post","link":"http:\/\/www.sintellectual.org\/hstr491\/archives\/1265","title":{"rendered":"Staising the Rakes"},"content":{"rendered":"<p>I think that Taylor touches on a lot of very important issues of computer gaming in this book. The issue that I gravitate towards the most is the further development of gaming as a franchised sport. In the Gaming as Industry chapter Taylor cooly debates whether or not computer gaming will become a &#8220;well oiled machine like the NFL or FIFA&#8221; (135). While talking to my roommate about this just now he said that professional video gaming is &#8220;impossible to ignore&#8221;, and I completely agree with him. There are millions of people who enjoy video-games, and there are certain tears of players who are leaps and bounds more skilled than the average player. This combination is a prime setting for franchised play.<br \/>\nI would even argue that computer gaming has already been becoming alot like conventional gaming, is twitch.tv not the ESPN of computer gaming? I just experienced Twitch for the first time this evening, and i was blown away. I was watching a dude play Counter Strike, but I could not keep my eyes off of the 8000+ person chat-log that was perpetually expanding off to the side of the video. Also, there is a cable channel dedicated to computer games for christs sake, which other sport has that privilege?<br \/>\nI thought that Taylor was too timid about making a claim concerning the future of computer gaming, it seems obvious to me that computer gamers will be viewed as professional athletes in the not too distant future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think that Taylor touches on a lot of very important issues of computer gaming in this book. The issue that I gravitate towards the most is the further development of gaming as a franchised sport. In the Gaming as Industry chapter Taylor cooly debates whether or not computer gaming will become a &#8220;well oiled&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"http:\/\/www.sintellectual.org\/hstr491\/archives\/1265\"><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1265","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/1265","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/comments?post=1265"}],"version-history":[{"count":2,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/1265\/revisions"}],"predecessor-version":[{"id":1289,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/1265\/revisions\/1289"}],"wp:attachment":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/media?parent=1265"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/categories?post=1265"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/tags?post=1265"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}