{"id":881,"date":"2015-03-10T18:39:09","date_gmt":"2015-03-11T00:39:09","guid":{"rendered":"http:\/\/www.sintellectual.org\/hstr491\/?p=881"},"modified":"2015-03-10T18:39:09","modified_gmt":"2015-03-11T00:39:09","slug":"botrt-3-synesthetic-gamefeel","status":"publish","type":"post","link":"http:\/\/www.sintellectual.org\/hstr491\/archives\/881","title":{"rendered":"BotRT 3: Synesthetic Gamefeel"},"content":{"rendered":"<p>I was at the YMCA at swimming lessons sometime before I turned 6. My gaming obsession, at the time, was a gold-boxed N64 game that my mother bought me on its release day: The Legend of Zelda: Ocarina of Time. I hadn&#8217;t ever swam before &#8212; it was my first week at lessons &#8212; at least not in real life. But I&#8217;d spent the past three months obsessing over Ocarina of Time and that entailed a lot of swimming in-game.\u00a0<em>You got this, Griffin<\/em>, I thought to myself, and to everyone&#8217;s abject horror, dove straight into the deep end of the pool.<\/p>\n<div id=\"attachment_883\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/LOZ-Ocarina-of-Time-Gifs-the-legend-of-zelda-22101276-499-227.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-883\" class=\"size-medium wp-image-883\" src=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/LOZ-Ocarina-of-Time-Gifs-the-legend-of-zelda-22101276-499-227-300x136.gif\" alt=\"Hold on Mom, I saw this in a Videogame once.\" width=\"300\" height=\"136\" srcset=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/LOZ-Ocarina-of-Time-Gifs-the-legend-of-zelda-22101276-499-227-300x136.gif 300w, http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/LOZ-Ocarina-of-Time-Gifs-the-legend-of-zelda-22101276-499-227-150x68.gif 150w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-883\" class=\"wp-caption-text\">Hold on Mom, I saw this in a Videogame once.<\/p><\/div>\n<p>Luckily I didn&#8217;t drown, as evidenced by my typing this. Swimming, as it turned out, was just about as easy as it was in game. My form was weird; I don&#8217;t think anyone in real life swims like Young Link does in the 3D Zelda titles, but his method worked. I was, to my instructor&#8217;s relief, still alive thanks to Link&#8217;s unorthodox methods.<\/p>\n<div id=\"attachment_885\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/05-al-swim.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-885\" class=\"size-medium wp-image-885\" src=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/05-al-swim-300x188.jpg\" alt=\"I don't think anyone swims like this, Link.\" width=\"300\" height=\"188\" srcset=\"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/05-al-swim-300x188.jpg 300w, http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/05-al-swim-150x94.jpg 150w, http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/05-al-swim.jpg 512w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-885\" class=\"wp-caption-text\">I don&#8217;t think anyone swims like this, Link.<\/p><\/div>\n<p>I think most people have had similar &#8212; maybe less extreme &#8212; experiences in regards to games. For many, Video Games serve as a different reality to interface with. It&#8217;s hard to remember that sometimes the skills we utilize in games don&#8217;t always cross over with the real world. That is to say if someone were to ask me if I knew how to shoot a bow I&#8217;d be lying if I said I didn&#8217;t &#8212; Videogames have, for the most part, taught me how bows work. I&#8217;m not sure I&#8217;d be the best shot, or that I wouldn&#8217;t give myself a welt from the string&#8217;s snap, but I know\u00a0<em>how<\/em> bows work because of their function in the various games I&#8217;ve played with them. If not for Ocarina of Time I probably would never have taken Archery in high school, or fenced while in University. There were hurdles to cross while learning, but I still, in the back of my mind, feel the Ocarina of Time bow controls while I&#8217;m holding a real bow in my hand. It&#8217;s a kind of Synesthetic gamefeel, and I don&#8217;t think I&#8217;m the only one who&#8217;s had similar experiences.<\/p>\n<p>In a way, these sorts of experiences serve to validate the time we invest into playing games. I don&#8217;t think it&#8217;d be honest to tell someone I&#8217;ve never killed an elf or gone on an adventure due to this. Sure, the real-world equivalent may not be exactly the same experience as the one I played in the game, but for the most part games tend to channel\u00a0<em>similar<\/em>\u00a0feelings when compared to &#8220;the real thing&#8221;. I don&#8217;t think any of my experiences in games are artificial or knock-offs. Rather, I think of them as practice for real life.<\/p>\n<p>Of course, this ocassionally leads to awkward situations where my synesthetic gamefeel <em>doesn&#8217;t<\/em> match up with the real world circumstances I find myself in.\u00a0Sometimes, after a long night of playing Tetris or Dance Dance Revolution, I&#8217;m caught offguard at the sight of falling blocks when I close my eyes. After a hard day of JRPG grinding and fetch-quest returning, I walk up to someone and feel my finger twitch as if it were pressing the X button to initiate dialogue. Sometimes when I go to scoot back in my chair, I pinch my thumb against my middle finger, miming a wavedash motion from\u00a0Melee. It always takes me off guard, but I find myself laughing in my own head about the situation after it happens.<\/p>\n<p>Gamefeel is a strange and arcane thing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was at the YMCA at swimming lessons sometime before I turned 6. My gaming obsession, at the time, was a gold-boxed N64 game that my mother bought me on its release day: The Legend of Zelda: Ocarina of Time. I hadn&#8217;t ever swam before &#8212; it was my first week at lessons &#8212; at&hellip;<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"http:\/\/www.sintellectual.org\/hstr491\/archives\/881\"><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[47,74,84],"class_list":["post-881","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-blogs-of-the-round-table","tag-botrt","tag-gamefeel"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/881","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/comments?post=881"}],"version-history":[{"count":1,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/881\/revisions"}],"predecessor-version":[{"id":886,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/881\/revisions\/886"}],"wp:attachment":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/media?parent=881"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/categories?post=881"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/tags?post=881"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}