{"id":897,"date":"2015-03-17T14:48:52","date_gmt":"2015-03-17T20:48:52","guid":{"rendered":"http:\/\/www.sintellectual.org\/hstr491\/?p=897"},"modified":"2015-03-17T14:48:52","modified_gmt":"2015-03-17T20:48:52","slug":"a-brief-history-of-game-sound-andrew-schartmanns-maestro-mario","status":"publish","type":"post","link":"http:\/\/www.sintellectual.org\/hstr491\/archives\/897","title":{"rendered":"A Brief History of (Game) Sound: Andrew Schartmann&#8217;s Maestro Mario"},"content":{"rendered":"<p>More than just a diatribe on game music as art, Schartmann unravels a complicated history of &#8220;Game Music&#8221; going back to Boardwalk Penny arcades and Pre-Pinball cabinets through an thoughtful, music-theory based analysis of how music has become an integral part in participatory games culture and presentation.<!--more--><\/p>\n<p>Primarily an academic piece of writing, Schartmann&#8217;s\u00a0<em>Maestro Mario<\/em>\u00a0reads much like a dissertation. I would hazard a guess that it was at one point, in fact, a dissertation. This is not necessarily a bad thing, as it grounds the wealth of research and theory in the text with the through-line of academic thought. Schartmann&#8217;s analysis mirrors Huizinga&#8217;s\u00a0<em>Homo Ludens<\/em> in many regards, most notably in the fact that Schartmann attempts to wrangle the various new, difficult concepts that make up &#8220;game music&#8221; into the linguistic terminology we&#8217;d expect of &#8220;typically academic&#8221; studies; oftentimes the text seems to want to break from this mold and just speak in terms its presumable audience &#8212; game players &#8212; would understand, but this never complicates the text or voice.<\/p>\n<p>As a side note the book is prefaced by a brief discussion on the nature of the research done for the text, also written by Schartmann. He discusses the nature of Games as a medium and the nature of &#8220;games&#8221; as sources, and criticizes the anti-internet sourcing mindset throughout much of Academia. As a result, Schartmann&#8217;s work itself is a sort of rebellious, &#8220;mold-breaking&#8221; assertion that As mediums like Video Games become more prominent, too will the sources with which academic texts about them are written. To seal this package, Schartmann&#8217;s book is available only as an E-Book and Audiobook, and serves as an example for the technological advances with which he documents in his research about the evolution of games sound. It&#8217;s an ambitious, somewhat amusing academic joust, fitting for the characterization of the author the writing style provides.<\/p>\n<p>All in all, Schartmann&#8217;s work is a pleasant, light read that challenges quite a few notions &#8212; both academic and casual &#8212; about the nature of Games and their studies. The Audiobook clocks in at roughly 3 hours, and the text is short and to the point. It&#8217;s cheap too, presumably in an attempt to deconstruct the &#8220;Academic Barriers in Game Studies&#8221; Schartmann discusses in his introduction. Overall,\u00a0<em>Maestro Mario<\/em> is an interesting and valuable historical analysis of sound and how it has changed games and the people who play them.<\/p>\n<p>I couldn&#8217;t help but think while reading, &#8220;This would have been great for class.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>More than just a diatribe on game music as art, Schartmann unravels a complicated history of &#8220;Game Music&#8221; going back to Boardwalk Penny arcades and Pre-Pinball cabinets through an thoughtful, music-theory based analysis of how music has become an integral part in participatory games culture and presentation.<\/p>\n<p class=\"more-link-p\"><a class=\"more-link\" href=\"http:\/\/www.sintellectual.org\/hstr491\/archives\/897\"><\/a><\/p>\n","protected":false},"author":3,"featured_media":922,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[103,100,102,101],"class_list":["post-897","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-review","tag-games-as-art","tag-maestro-mario","tag-music-theory","tag-schartmann"],"jetpack_featured_media_url":"http:\/\/www.sintellectual.org\/hstr491\/wp-content\/uploads\/2015\/03\/Maestro_Mario_4189.png","_links":{"self":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/897","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/comments?post=897"}],"version-history":[{"count":1,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/897\/revisions"}],"predecessor-version":[{"id":898,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/posts\/897\/revisions\/898"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/media\/922"}],"wp:attachment":[{"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/media?parent=897"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/categories?post=897"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sintellectual.org\/hstr491\/wp-json\/wp\/v2\/tags?post=897"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}