Art of Failure

This reading was very interesting as it pulled together a lot of terms and ideas from other readings we have gone over this semester. Such as the metagame, the magic circle and the spoil sport. The idea that videogames can be something that transends just gaming to some was something I had never thought of. the distinctions between the types of failure we feel when playing games, as well as the catagories of blame we have to try and justify the feelingof inadequicy we feel when we do fail are something Juul talks about in his break down of failure. He notes that people are somewhat addicted to the feeling of failure or tragedy  when they are in the ourside world. But in the failure of games those feelings are something we inflict upon ourselves, enforcing the idea that we do truly enjoy this feeling of helplesness and inadequicy.

Juul also talks about the educational game, that games give off important life lessons and in the failure of the game you lose our on these important lessons. Could failure not be a lesson of games as well as the lessons the game manufacturer specifically intends for you to learn. This is similiar to the idea as death or failure as the route to success Juul introduces with video games in which the protagonist that is being played by the individual playing the game must sacrifice themselves in some way, that the gam is only won whe they are dead.

Juul lists out the paradox of failure in our hatred of failing, we fail when playing games and yet we pursue games. A common theme throughout the writing is that we, as, humans, are hedonists. We enjoy the pain of failure. Not only failure in games but we enjoy the pain of paintings, the fear of horror films. We seek to instill these feelings in ourself, take ourselves outside our normal day to day emotions in order to feel something new. In our failure we feel humiliation and we seek to fix this. Our personal failure directly affects our self-image, and usually in a negative way. Failure makes us feel bad about the way we perceive ourself, but we directly seek it out in the form of games.

 

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